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LUNAR 3 - Post Lunar DS Anaylsis- March 2006
There is a lot of things I meant to update
with over past year, including comments from developers
regarding future Lunar titles. Lunar 3 is still in the same
stage it has been for 10 years now. It doesn't exist. Outside
of a few times where it's been in early development, there
still is no Lunar 3. However, that doesn't mean the series
is dead. During the pre and post interviews for Lunar: Dragon
Song, many developers made comments about Lunar 3 and a
possible Four Heroes game. It was thought that the success
or failure of Lunar: Dragon Song would decide the fate of
any future Lunar games. However, this may or may not hold
true.
One thing we can safely assume is all the
rumors of old have faded to dust now. The dates on all the
comments Victor Ireland and key Lunar developers made are
so old that hardly any of them should be correct anymore.
This isn't to say they were lying, as it is true Lunar 3
has made some stage of development at least twice in the
past, but for whatever reason, the game was always canned.
It is worth looking the older stuff over, as it's always
possible some of the story idea's and such that were thrown
around could still come into play. However, the notion that
Lunar 3 is going to be for the Playstation 2 is completely
false. This has been spread on numerous message boards ever
since it was said, and considering how long ago this was
stated, and the fact that we're now entering a new generation
of systems, if a new Lunar were to come out, it would most
certainly come on a next generation system or, at the very
least, one of the current handhelds (DS or PSP).
The sales of Lunar: Dragon Song and
what they mean...
Based on a number of comments, it was thought
that the sales of Lunar: Dragon Song (Lunar: Genesis in
Japan) would determine if the series would continue after
Lunar: Dragon Song. Initial sales figures weren't the greatest,
with Lunar: DS pushing just under 20,000 copies in September
and October of 2005. The game was released the 27th of September,
so almost half of those sales are likely in preorders. Unfortunately
we don't have sales figures past that. Japanese figures
were as scarce, but we do know it sold 7,705 copies in the
first week of release. While these figures aren't as that
amazing, they might be enough to keep the series going.
We can only hope that GameArts/JAM realize the mediocre
sales have a lot more to do with a poor game than a lack
of interest in the Lunar series.
Numerous new comments from the developers...
When the news of Lunar: Dragon Song was
at it's high point in the summer of 2005, numerous magazines
and websites did a few of interviews with key Lunar creators.
Specifically, Mitsuru Takahashi (president of Japan Art
Media) and Youchi Miyaji (president of GameArts) were involved
in these interviews and articles between the summer of 2005
and the release of Lunar: Dragon Song.
Nintendo Power Interviews Mitsuru Takahashi
In the August 2005 issue of Nintendo Power,
Mr. Takahashi shed a little more light on future Lunar installments
in an exclusive interview.
NP: Was it difficult
to jump back into the Lunar universe, or was it something
the team had anxiously been awaiting?
MT: Of course. We had some ideas about a new Lunar game,
and now we've released our initials idea to make this game.
We also already have ideas about the sequel to Lunar: Dragon
Song.
NP: The tale
of Dragonmaster Dyne and the original Four Heroes seems
perfectly suited to a prequel. Why not tell that story?
MT: This game is the genesis of Lunar. The story of the
original Four Heroes is between Lunar: Dragon Song and The
Silver Star. And to tell you a secret... the next Lunar
game will most likely be about the Four Heroes.
NP: Any chances
we'll ever see a sequel to either The Silver Star or Eternal
Blue?
MT: I believe you will see it in the future. However, we
will need huge support from all the fans who have supported
the Lunar world.
That concludes the Nintendo Power interview
comments regarding future Lunar titles.
Mitsuru Takahashi's 1up.com blog...
Before the release of Lunar: Dragon Song,
UbiSoft and 1up.com setup a blog for JAM's president Mitsuru
Takahashi to update fans on Lunar: Dragon Song. While not
much was said, as the blog was short-lived, he did briefly
mention ideas for the "next Lunar"...
Since Lunar's world has the same civilization
level as our Earth, the temperature of Lunar world would
probably go up as well in 1000 years or 2000 years from
now.
However...if some Althena magic spell that could cool down
temperature is available, we don't have to worry about the
future of the Lunar world, right?
I've been thinking of setting the story of the next Lunar
in the far future...
So... it would be more realistic for the new Lunar's world
to have a desert-like ground surface?
But then it sounds just like "Frontier"!
Play! Magazine interview
In the September issue of Play! Magazine,
there was an interview with Mr. Miyaji and Mr. Takahashi
regarding Lunar: Dragon Song. It shed a few more hints on
a future Lunar title.
What can you
tell me about the new villain, Ignatius, and how would you
compare him to Ghaleon?
Takahashi: Personally I like him, so much that we may not
want to finish with him in this Lunar: Dragon Song story.
Circumstances and ideology wise, Ghaleon and Ignatius have
so much in common. However, I think Ignatius is crueler
than Ghaleon.
Were there any
other concepts you had for a new Lunar story that you ended
up rejecting for one reason or another?
Takahashi: Yes, but of course, those are secret.
If we can make the next Lunar, we'd like to implement those
to it.
Do you see Lunar:
Dragon Song as re-invigorating the Lunar franchise? What
other ideas do you have for the Lunar world, and do you
think we might see a new Lunar on console?
Miyaji: I have plans for new games with the next generation
consoles (X360, PS3). However, we would experience a lot
of difficulties, including graphics, in creating new-gen
games. As a producer, I'd like to create a story for adults.
So many different things happen in our lives. What's right
and what's wrong? What's real and what's imaginary? I think
a deep story can naturally reflect those types of life experiences,
and let users interpret the story in various ways with their
own understanding and approaches. A new Lunar will certainly
be born, and until then, please keep the support coming.
As you can see, Mr. Miyaji and Mr. Takahashi
have a number of idea's regarding future titles. Mr. Miyaji
went so far as to say a "new Lunar will certainly be
born".
RPGFan interviews Mr. Miyaji
In January of 2006, RPGFan
did an interview
with Mr. Miyaji as part of their Exclusive
Interview Series. They posed a question regarding the
series future after Lunar: Genesis.
Q: Talking about
Lunar, you recently released the first installment in a
decade with Lunar Genesis (Lunar Dragon Song). However,
Lunar Genesis is not Lunar 3, right? Looking at the sales
and reviews of Lunar Genesis, where do you think the series
is heading in the future?
A: As far as Lunar is concerned, I have produced Lunar 1
and 2, but since then have not been involved in the series.
If I have time, it is my dream as a creator to produce [another]
Lunar game.
What does the future hold?
What can we gather from what has been said
above? Well, for one, Mr. Takahashi seems to mention the
idea of doing a game based on the Four Heroes. However,
there is also mention of doing a straight sequel to Lunar:
Eternal Blue. Both ideas are something fans have long since
hoped for ever since the release of Lunar: Eternal Blue
back in 1994 on the Mega CD (95 in North America). The most
ideal situation is that Four Heroes would follow in the
footsteps of Lunar: Dragon Song and be released on the Nintendo
DS, while a true sequel (ie. Lunar 3) would be released
on a next generation console. That's pure speculation, of
course, but would be the likely scenario if both were to
be created.
In addition, even with the likely poor sales
of Lunar: Genesis in Japan and Lunar: Dragon Song in North
America, Mr. Miyaji would probably be the man that would
have the ultimate say-so in a future Lunar title. As stated
in his interview with RPGFan above, he seems as if he's
still quite interested in the series. Hopefully that interest
will culminate in a true Lunar 3 someday soon.
Another big question on the minds of many
fans is: Who will bring the next game over here? While Working
Designs wasn't involved in the last two Lunar titles, many
long-time fans had hoped a return of Lunar to Working Designs
would be in the cards. However, that will never be the case,
as Working Designs closed up shop in November 2005. That
still leaves UbiSoft, who published Lunar Legend and Lunar:
Dragon Song in North America. With Lunar: Dragon Song's
fairly poor sales in North America, it remains to be seen
if UbiSoft will opt to do another title in the franchise
should the opportunity arise. Even if UbiSoft declines,
I'm sure a number of other publishers would be willing to
give it a shot, as it is an established series that at one
time even outsold a Japanese release.
So again, we Lunar fans will have to look
to the Eternal Blue magazine advertisement tag line in regards
to Lunar 3:
"In the darkest hour,
hope springs eternal."
Until then, we'll continue to update you
on any rumors, news and anything else that pertains to future
Lunar titles here at LunarNET.
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