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Lunar 3 - E3 Interview with Victor Ireland, by Webber and Rudo - May 1998
At the 1998 E3(around early May of 1998),
Webber and Rudo of the original LunarNET, interviewed Victor
Ireland(click
for interview). Some little bits of news about Lunar
3 were shed, but still not much. The following is parts
of the interview:
Webber: Lunar 3, have you
heard anything?
Vic: It's in production
right now. It's actually the early stages of production,
design, story, that kind of stuff. It really just started
maybe three months ago.
Webber: Is it going to
be on Dreamcast?
Vic: All I can say is that
in the US we have the Lunar trademark, if we don't do it
nobody can. If they try to do it they can't call it Lunar,
and we are not publishing for Dreamcast. So thats the long
round-a-bout, so it doesn't really matter what system it's
originally published on, it will be on whatever system we
are publishing on here. That is about as specific as I can
get. Unless Bernie is gone Dreamcast is a serious no for
us.
Vic: It's very unlikely Lunar
will be seen on Dreamcast from anybody(In the US), because
if anybody else tried to do it they couldn't call it Lunar.
And its very unlikely Gamearts would license it to them
anyway because that would affect their relationship with
us.
Webber: Its a couple years
away anyways.
Vic: It's a least two years.
It might be three. Grandia took four years.
Webber: By that time Sony's
new system will be right around the corner.
Vic: It's a pretty good
bet.
One year later, at the 1999 E3(around early
May of 1999), Rudo interviewed Victor Ireland (click for
interview), where some small but interesting tidbits about
the game follow:
Rudo: Okay, what about
Lunar 3?
Vic: It's in planning. That's
basically all I can say.
Rudo: Any word on the system
it's going to appear on?
Vic: Let me put it this
way, for the US, it's going to be Playstation 2, absolutely.
Rudo: What about in Japan?
Vic: The system hasn't been
decided yet but it's unlikely that it will be on Dreamcast
in Japan and it's certain that it won't be on Dreamcast
in the US.
Rudo: But isn't GameArts
really close to Sega?
Vic: Yeah, but it's mostly
ESP who controls all of that. The thing is that the 3 most
important people in the making of the Lunar games aren't
actually GameArts employees. Kubooka (the art and character
designer), Iwadare (the music composer) and Shigema (Scenario)
all worked on the Lunar games but they aren't part of GameArts.
All GameArts did was do the programming for the games and
it's possible that for Lunar 3, the programming end will
be handled by another developer (Kadokawa Shoten, etc.)
but the game will still include the work of Kubooka, Iwadare
and Shigema. The GameArts programmers are mostly the ones
who are big Sega fans.
Vic: I'll say one thing about
Lunar 3. It's coming sooner than people expect but not in
the manner that people think.
Rudo: Ah! An enygma. I
guess we'll have to figure that one out.
Vic: Yep, that's all I can
say about it.
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