|
Gameplay Details
Through the years, the
Lunar system of gameplay hasn't changed a great deal. Graphical
updates between the originals and the remakes were fairly
heavy, and some of the things in the side story, Lunar:
Magic School,
were different, but for the most part, nothing major had
changed over a decade of Lunar games. Lunar Legend took
some liberties, redoing the battle system quite a bit, but
none of the changes to the Lunar series gameplay compare
to Lunar: Dragon Song's new systems. While there are some
notable similarities, such as Althena's Statues being planted
all over the world and enemies being seen on the dungeon
maps, many elements of Lunar's gameplay, specifically the
battle system, have been changed dramatically. Gone are
five character parties, range and movement on the battle
system and flying
baby dragons to act as your menu systems. Replacing these
things are a new three party battle system spanning both
of the DS's screens, an isometric view of dungeons and buildings,
a coliseum that friends can link up to play each other using
cards found in battle, and a job system known as "Gad's
Express". Still cutscenes will be present in the game,
much like Lunar Legend, but of higher quality.
You can take a more in-depth
look at the gameplay system of Lunar: Dragon Song in the
articles linked below:
The Battle System
Much like the Saturn
and Playstation remakes of Lunar 1 and 2, and the GBA remake
Lunar Legend, you can see enemies upon the dungeon and field
maps in Lunar: Dragon Song. You can also still dash with
the B button,
similar to the previous mentioned Lunar titles.
However, unlike those earlier Lunar titles, instead of only
having a limited amount of time you can dash, in Dragon
Song, dashing depletes your characters HP. When your HP
is at 1, you can no longer dash. When contact with an enemy
occurs, the battle begins.
The battle system in Lunar: Dragon Song
is quite different from that of previous Lunar games. The
biggest difference is the change from five party members
to three. The combat area spans both DS screens, and enemies
can appear as either grounded enemies on the bottom screen
or airborne enemies on the top screen. Regular attacks won't
work on airborne enemies, as you must use magic and missile
type attacks to damage enemies in the air. Three commands
can be used in battle by the player: Attack, Special and
Item. These, much like most of the menus in the game, can
be selected either by the directional pad or by the touch
pen. The attack option is the standard physical attack with
swords, kicks, etc. Special allows the player to use magic
and special attacks, such as Gabriel's special Whirlwind
Slash attack, or Lucia's healing magic. Attack spells, as
with previous Lunar's (and most RPGs for that matter) will
also play animportant role in the game. The item command
will allow the player to use standard items along with cards
collected during battles. Cards can be used both in battles
during the game, or in the Coliseum.
Each monster on a card has a set number of "P"
(or HP) and an attribute (water, earth, wind or fire). When
the "P" of the card is used up, the card is gone.
Players may also opt to use auto-mode
for battle, which works much like the "AI" mode
in previous Lunar titles. This can be turned off at any
point during the battle. Also, blowing into the DS mic will
make the characters attempt to run. Note that you will not
always succeed in running, and during boss battles, running
from battle is not an option. Counterattacks and critical
hits also return from past Lunar games.
Two different types of battle modes
exist in Lunar: Dragon Song: Normal mode and Virtue mode.
Characters do not earn experience points when in Normal
battle mode. You must switch to Virtue mode to gain levels.
However, items can only be won after battle in Normal mode.
In Virtue mode, monsters can be converted from the "Dark
Side" to the "Light Side". Changing an enemy
to the light side will make it a pure spirit, and it can
no longer be fought. In your menu system while walking around
the field there are checkboxes for monsters within that
field. The picture to the right shows what the bottom screen
looks like while walking around on the field. The (2) in
the picture shows the checkboxes. The (3) is where you tap
with the touchpad pen to change between Normal and Virtue
mode. Defeat monsters in Virtue mode, and that monster's
checkbox will be checked. Defeat them in Normal mode, and
the monster will regenerate somewhere on the field. One
thing to be aware of is the stopwatch in your menu. The
stopwatch is denoted by the (1) in the picture. When you
defeat a monster in Virtue mode, the watch is reset to its
maximum time. However, if the watch hand makes a full turn,
one checkbox will be unchecked and an enemy you defeated
will appear back on the field. If you can defeat all the
monsters in the area in Virtue mode before the time runs
out in the stopwatch, there will be no more monsters in
that area until you leave the area and return. There are
some fairly important benefits to defeating all the monsters
in an area. A 30% restoration of HP and MP is given when
all the enemies are gone, and you can then open all blue
treasure chests in the dungeon or field. Normal treasure
chests can be opened at any point.
The combat screen of Lunar: Dragon Song
has changed a lot compared to past Lunar games. Much like
Lunar Legend, characters are set in a specific place on
the battle field, unlike how range and movement around the
battle screen played an important role of the original Sega
CD games and their remakes. However, unlike Legend, the
characters are now shown from behind, rather than the right
side of the screen. This is similar to RPGs such as the
Lufia games. Much like past Lunar games, there are a number
of status alignments, such as poison, sleep, confusion and
more. Standard RPG stuff.
As you can probably tell, the battle
system of Lunar: Dragon Song has changed tremendously since
the days of Lunar: Silver Star Story Complete and Lunar:
Eternal Blue Complete. However, fans should have a blast
with all the unique features that Dragon Song brings to
the Lunar series. In fact, a huge new innovation to the
series is found in the form of a new multiplayer coliseum.
The next
page of the gameplay section is dedicated to the explanation
of this new and exciting feature to Lunar: Dragon Song!
The Coliseum
The Coliseum of
Dragon Song is a brand new feature to the Lunar series.
To use the Coliseum, you must first acquire cards through
normal gameplay of Lunar: Dragon Song. Once you have at
least one card, the Coliseum feature will open up. The Coliseum
allows you to play the "Scratch Battle" system
with both friends and strangers through the Nintendo DS's
wireless capabilities. After selecting a player to play
against, you will begin the battle.
The battle system uses cards. It should
be noted that cards have HP just like players in the game.
If your card loses all of its HP, the other player gets
your card. However, if you defeat your opponent's card,
and knock its HP down to 0, you gain his or her card. If
you win, the HP of the card is restored.
The scratch battle view is split into
top and bottom. On the top screen, it will show both your
card, and your opponent's card, including a HP meter of
each card (labeled as "P"). The bottom screen
mainly consists of the "scratching area", which
is a 6x4 grid. Above that are slots for 5 attack icons.
To start the battle you select a card to use for battle.
Neither player knows what card the other player will use
until after they have selected a card for battle. On the
"start" signal, you scratch one square off of
the scratch card. The icons from the scratched squares determine
the card's attack method. Both players are able to attack
first. When both players have scratched off one square,
go on to the next one (decided at the point when that square
is 70% scratched off). However, once you have started scratching,
you cannot scratch another square.
The first one to finish executes an
attack. The attributes of the last 5 attacks remain as a
history on the top part of the lower screen. You can also
earn bonuses depending on the number remaining.
The scratch battle is repeated until
the HP of one side becomes 0. The winning player gets the
card of the opponent. The battle ends and the “Select
Other Player” screen returns. Note that the P points
of the cards used in battle are completely restored at the
end of the battle. If all of the squares on the scratch
card are scratched off but neither player has won, this
is a draw.
Menu Systems
As with any RPG,
Lunar: Dragon Song has many menu systems. Being the first
Nintendo DS RPG, it will be the first to take advantage
of the DS touchpad system for moving through the menu's.
For the most part, menu's can be navigated by both touchpad
and the standard directional pad. While moving around on
most of the maps in the game, the top screen is generally
used for moving your character around while the bottom screen
is reserved for things like conversations, character's current
HP/MP levels and that sort of thing. You can also enter
the menu system by touching on the menu icon in the top
right of the the bottom screen.
The main menu is
set up fairly simplisticly. Once you've entered the menu,
the top screen will show pictures of your three party members.
It also shows their vitals (HP/MP) and the amount of silver
you currently have. On the bottom screen, the menu is setup
using icons, and can be navigated either with the D-pad
or using the touch pen. It also shows the current location
and any current actions going on. A picture of this screen
can be found on the right.
The options for
the menu are Stats, Special, Items, System and Assigned
Jobs. The Stats menu shows your characters current statistical
information that is standard for most RPGs. Things like
current level, HP, MP, Attack, Luck, Wisdom, etc. are shown
for the character. Current equipment and how many Althena's
Conduct (experience) points are needed to the next level
are also shown on this screen. You can navigate between
characters using the L and R buttons. The Special menu shows
the various special attacks and/or magic that can be used
by that player. For the most part, only healing and special
attributes spells can be used from here.
The items menu allows you to view, use
and equip items. Much like with past Lunar games, all characters
share a single knapsack for holding these items and equipment
(just without the flying kitty to hold it for you). Many
of the same styles of equipment have returned for Lunar:
Dragon Song. Weapons, clothing, gloves, hair bands, rings,
etc. are all equippable. Standard items, things to be delivered
for Gad's Express, and cards obtained during battle are
also listed on this screen.
The system menu, as you probably guessed
it, is where you can save your game. There is also an option
called "Music Hall" which allows you to listen
to some of the music found in the game. Finally, the Assigned
Jobs menu shows the job currently assigned by Gad's
Express.
That concludes the main menu system.
Other menu systems are present, such as choosing a location
while in town or on the world map. Individual locations
also have their own menu's, some described in other sections
such as Gad's Express, the battle system's menu's, and the
coliseum menu system. Also, the shop menu systems are fairly
similiar to past Lunar games. Buying, selling, etc. is all
done in pretty much the same fashion as past games. You
select what you want to buy, and then select the quantity
or if the item is equippable, who to equip it to. It should
also be noted that unlike past Lunar games, weapons and
the like can become damaged in battle. So buying extras
may be a good option if you have the spare silver.
Gad's Express
Jian and Lucia
have worked together for about a year now doing jobs for
Gad's Express. This "job" of Jian and Lucia's
plays an important role in the gameplay of Lunar: Dragon
Song.
Each town in Lunar:
Dragon Song has a Gad's Express in it. If you choose to
go into the Gad's Express shop, you'll be able to take on
various jobs for cash. You are paid depending on the difficulty
of each job, which is measured by a four star system. In
Gad's Express the bottom screen shows the available jobs
to you. On the top screen, it lays out the details of the
job you're currently viewing. It shows the name of the job,
the amount of silver you will be paid to finish the job,
the difficulty of the job, a description of the job, and
the addressee and address for the package or item to be
delivered.
When you've found
the job you would like to work, and have selected it, you
can enter Gad's Express to check the progress of said job.
Once the job has been accepted, you must complete it before
you can start a new one. If you cannot complete a job, you
will have to pay a fee to get out of it.
An example of a
job would be to find and deliver 50 acorns by defeating
specific enemies to gain those items, and take them to the
person or people you are supposed to deliver the goods to.
Most of the items you are asked to find or deliver are pretty
much useless to you on your quest, but some of these items
needed for some jobs can only be found on some fairly tough
enemies, making some of these jobs extremely difficult.
Once you have completed a quest, return to Gad's Express
to collect your reward!
|